Designing with Liquid Glass – My Take on iOS 26’s New Visual Language
A deep dive into Apple’s Liquid Glass UI in iOS 26—what makes it visually stunning, and how to balance form and function as designers.
Introduction
At WWDC 2025, Apple unveiled a new visual system across iOS and macOS—Liquid Glass. It’s translucent, dynamic, and layered. It responds to light, shifts with movement, and creates depth like no version before it. But is it all form, no function?
1. The Beauty of Blur
Glassmorphism isn’t new, but Apple’s Liquid Glass elevates it by introducing reactive lighting, real-time translucency, and layered motion. Buttons and toolbars feel like objects floating in space—soft yet precise.
2. The UX Designer’s Dilemma
As beautiful as it is, Liquid Glass isn’t perfect. Early testers struggled with readability, especially in Control Center. As designers, it reminds us that trends should enhance usability—not distract from it. Context and contrast must always guide our visual choices.
3. Should You Use It?
Use it sparingly in functional UI. Glass-style cards, overlays, and modals can add elegance—but avoid heavy blur behind critical text or actions. I recommend prototyping in tools like Figma using layer blur, contrast checks, and ambient shadows to simulate real-world impact.
Conclusion
Liquid Glass is a bold step forward in interface design. It challenges us to combine emotion and clarity, and to ask the timeless question: Just because we can design it—should we?


